A Commander deck must contain exactly 100 cards, including the commander. If you’re playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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Do commanders count towards deck size?
Your commander counts as one of those 100 cards, and they start the game in the Command Zone rather than in the deck. The commander also dictates what colours you can use in your deck. If your commander is a Red and White creature, then you can only have Red, White and Colourless cards in your deck.
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Does your Commander count as part of the 100 cards?
Each deck must contain exactly 100 cards, including the commander(s). No cards in any player’s deck may have a color identity that does not match or is not a subset of the color identity of the commander(s).
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Do commanders count as in your deck for companions?
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Although the Commander variant does not use a sideboard, a companion is not counted as one of the deck’s 100 cards.
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Do commanders start in your deck?
👉 Playing your deck. You play a Duel Commander game pretty much like a regular Magic The Gathering game, excepted: Players start with their commanders in the command zone, and the rest of the start is as any other game start.
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How To Evaluate Your Commander Deck’s Power Level | Untitled Magic: The Gathering Podcast #1
Do Commander decks include the Commander?
Size: A Commander deck must be exactly 100 cards, including the Commander. In other words, an EDH deck consists of one Commander (or two if both have Partner) and 99 (or 98) other cards.
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Can you have 2 commanders in your deck?
A player can have two commanders if both have partner. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead.
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Does Commander count as a cast?
A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
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Does Commander count as your hand?
In the Commander format it’s where your commander starts the game. From there you can cast your commander as if you were casting it from your hand, except it’s not from your hand.
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How do Commander decks work?
Commander decks are exactly 100 cards: 1 commander + 99 other cards (or two partner commanders + 98 other cards). Only one copy of each card (by name) can be included, aside from basic lands. All cards within the deck must match the commander’s color identity.
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How many lands should be in a 3 color Commander deck?
3-color decks should play 9 fetchlands, 3 dual lands, and 3 shock lands. 2-color decks should play 7 fetch lands, 1 dual land, and 1 shock land. Other lands that should always make the cut barring extreme circumstances: Command Tower is a must-have for decks that contain 2 colors or more, so that’s a given.
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Can you play 2 player Commander?
The game is played by two opponents only, starts with 20 life, and obeys the same rules as a regular Magic: The Gathering game, one commander (or two commanders with the Partner ability) plus 99 (98) cards in the starting library.
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What is rule 0 Commander?
Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who’s participating has to agree to the changes before the game begins. If you’re familiar with the term “house rules,” it’s the same concept.
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Why is it called EDH?
Two years later, in 1996, Staley made Nicol Bolas the leader of his own personal Highlander deck, and with that, a new format was born. He named it Elder Dragon Highlander. Fans would later shorten it to EDH.
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How many lands should be in a 5 color Commander deck?
In short, no, you don’t necessarily need more lands for a 4- or 5-color deck. You’re probably running about 37 to 38 lands already and that’s a pretty good average for any deck. I’d bump that up a little bit to 38 to 40 just to be sure you’ve got enough lands of each color to draw.
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Can I use a planeswalker as a Commander?
A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn’t have that line of text, forget it. Pick a legendary creature instead.
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What is the rule of 9 in MTG Commander?
Basically the Rule of Nine says that they way to begin a deck design to start with a list of just nine cards. Each of these cards becomes a full play set (4 cards) yielding 36 cards in your deck. After that place 24 basic lands and you have a deck that will consistently use your ideas to win or lose.
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How many Planeswalkers can you have in Commander?
How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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Do you get a free mulligan in Commander?
Yes. That’s the really short answer, and it also happens to be the correct one in a lot of Commander games, so that’s nice. Upon drawing your first hand of the game, you can put all of it back into the deck, shuffle, and draw a whole new hand as long as there are more than two players in the game.
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Can I counterspell Commander?
Counterspells are a great tool in Commander, and including a couple of the juicier ones at least in your decks is a good idea. It’s possible to overdo it, though—if all you play is permission, you’re not advancing your own board state; and there’s no way you can keep up with all three opponents.
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Does countering a Commander increase its tax?
Since proliferate only works on counters, it doesn’t do anything to commander tax.
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Can you flash in your Commander?
Instead, Protean Hulk got banned in 2008. So while the Flash Hulk combo was impossible, other Flash shenanigans were not. Then, in 2017, the Hulk was unbanned and Flash Hulk was once again possible in Commander. However, in 2020, Flash finally ended up on the ban list, breaking up the combo once again.
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How many gods can you have in a Commander deck?
Technically speaking, you can have up to four of any god card in your deck if you’re playing in Standard, Modern, Pioneer, Artisan, etc., and only one of each if you’re playing Commander (and it matches your color identity).
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Do partner commanders need to be the same color?
All cards must have the same color identity as the commander. Commander must be a legendary creature.
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Can you have more than 1 legendary in a Commander deck?
In Commander, you can only have one copy of any card except basic lands. The total number of legendary creatures in a deck is not restricted. While you can have four of any legendary in your deck, don’t forget that if you already have a legendary card of the same name out, you will have to choose one to sacrifice.
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